Essays and articles

Tattoo design, or tattoo art?

People call what I do “tattoo design.” This is why what I make is closer to art.

People often refer to what I do as "tattoo design." That is completely understandable, but it misses a crucial aspect of what I do. To understand why, we first have to ask a simple question: what is design, and what is art?

The distinction has nothing to do with quality. I know brilliant designers, and I know plenty of mediocre artists. Art is not simply great design, nor is design inferior art. The difference lies in purpose.

Design begins by asking, "What does this need to accomplish?" Art begins by asking, "What do I want to express?"

An artist creates primarily to communicate emotions, ideas, perspectives, or lived experience. The audience is free to interpret the work in their own way.

A designer, on the other hand, solves problems. Design exists to fulfill a particular function for a particular audience. Whether it succeeds is measured by whether it achieves that goal.

A painting that captures loneliness, an experimental film, or an abstract sculpture can be extraordinary works of art, even if only a handful of people fully understand them. By contrast, a phone interface, a logo, or a poster for an event has failed if the app is confusing, the logo is forgettable, or you still don't know where and when the event takes place after looking at the poster for a few seconds.

Of course, art and design frequently overlap. Great design often possesses artistic qualities. Architecture is one of the great artistic traditions of Western civilization, while also having to remain entirely functional.

Likewise, many great works of art are exceptionally well designed. Michelangelo's Sistine Chapel ceiling is meticulously composed, balanced, and structured, yet we would never call Michelangelo a designer. Picasso's Guernica is another example. Every compositional decision is deliberate, but its purpose is not to solve a problem. It is to confront us with the horror of war.

Considering it, most things sit clearly on one side of the spectrum. Van Gogh's Starry Night is chiefly art because its primary purpose is to express a way of seeing the world, even though it is masterfully composed. An iPhone interface is chiefly design because its primary purpose is to help someone accomplish a task, even if it is elegant and beautiful (and yes, I have stared at great iPhone apps in awe, in the past).

So where does that leave me? Am I an artist or a designer?

Viewed through this lens, it becomes clear that what I create is art.

Yes, my work has practical constraints. It has to fit the body. It has to age well. It has to be tattooable. Those are design considerations, and they matter. But they are not the reason the work exists.

After months of conversations, research, sketching, and refinement, what emerges is not a functional product. It is not an object optimized for efficiency or usability.

It is the expression of a human story.

The tattoo does not exist to solve a problem. It exists to give form to memory, identity, hope, grief, love, conviction, or transformation.

That is the realm of art.